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  2. Servere Counter Strike Global Offensive

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    2. furien.aGamers.ro [Furien Classic]

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  • Topics

  • Posts

    • Absenta
      Nick: TheGodFather Motiv: Plecat din tara, dar am laptopul cu mine si o sa incerc sa intru si pe sv si pe forum numai ca nu o sa fiu activ zi de zi. Timp:7 zile MAX. 10
    • -Propunere
      -Propun sa se scoate pluginul cu fulgii de zapada....a trecut dedja sarbatoriile, zapada la fel -Si pe mine unu ma cam incurca -Cauta si tu unu cu ghiocei :))
    • Topic adresat ownerilor: Ajutor furien
      Creat de tine? ma faci sa rad :)), asta e pluginul lui Danne, discuta cu el ca sa rezolvi problema, noi folosim pluginul de baza al primului autor care a creat acest mod si anume ConnorMcLeod, Doamne creat de el  :)))))   https://forums.alliedmods.net/showthread.php?t=128967?t=128967
    • Topic adresat ownerilor: Ajutor furien
      Salutari tuturor! Aveti singurul server de furien clasic care se respecta cu adevarat. Vreau sa imi fac un server de furien, pe care l-am si configurat dar nu imi reuseste partea cu viteza. AM pus mai jos furien.amxx - ul creat de mine.   Se poate sa imi oferiti plugin-ul principal? sau macar sa imi spuneti unde gresesc, astfel incat sa am si eu un server de furien oldschool functionabil.   Multumesc anticipat!   furien.amxx Spoiler #include <amxmodx> #include <cstrike> #include <engine> #include <fakemeta> #include <fakemeta_util> #include <hamsandwich> #include <fun> #define PLUGIN "Furien Clasic" #define VERSION "2.0" #define AUTHOR "infernoflame" #define DMG_HEGRENADE (1<<24) #define FURIEN_GRAVITY 0.4 #define FURIEN_SPEED 750.0 #define TEAM_FURIEN 1 #define TEAM_ANTIFURIEN 2 #define TASKID_CANPLANT 10001 #define TASKID_C4COUNTDOWN 453 #define VIP_GOLD_LEVEL ADMIN_LEVEL_H #define VIP_SILVER_LEVEL ADMIN_LEVEL_G #define FOUNDER_LEVEL ADMIN_IMMUNITY #if cellbits == 32 #define OFFSET_BZ 235 #else #define OFFSET_BZ 268 #endif //Shop new SuperKnifeModel_V[] = "models/v_superknife_new.mdl" new bool: HaveSuperKnife[33] //Settings new bool:MakeVisible[33], Float:Wallorigin[33][3] //Parachute #define PARACHUTE_CLASS "Parachute" new ParaENT[33]; new Menu; new cvar_gamedescription, furienspawnhp, antifurienspawnhp, removebuyzone, superknife_damage_multiplier, cvar_autojoin_class, cvar_autojoin_team, cvar_aim_info, MSGID_SayText, MSGID_StatusIcon, MSGID_TextMsg, MSGID_SendAudio, MSGID_ShowMenu, MSGID_VGUIMenu, MSGID_Health, MSGID_ScreenFade, bool:CanPlant, C4_CountDownDelay; public plugin_cfg() { server_cmd("amx_cvar mp_playerid 2") server_cmd("amx_cvar sv_maxspeed 900") server_cmd("amx_cvar sv_restart 5") } //===========================================================================================// //===============================[Weapons Settings]=========================================// //=========================================================================================// new bool:HavePrimaryWeapon[33], bool:HaveSecondaryWeapon[33], PrimaryWeapon[33], SecondaryWeapon[33]; //---|| Primary #define M4A1_KEY 100 #define AK47_KEY 101 #define M3_KEY 102 #define AUG_KEY 103 #define FAMAS_KEY 104 #define MP5_KEY 105 #define XM1014_KEY 106 //---|| Secondary #define USP_KEY 107 #define DEAGLE_KEY 108 #define ELITE_KEY 109 #define FIVESEVEN_KEY 110 public plugin_init() { register_plugin(PLUGIN, VERSION, AUTHOR) cvar_gamedescription = register_cvar("furien_gamename", "Furien") antifurienspawnhp = register_cvar("antifurien_spawnhp", "100") furienspawnhp = register_cvar("furien_spawnhp", "100") superknife_damage_multiplier = register_cvar("superknife_damage_multiplier", "2.0") cvar_autojoin_team = register_cvar("furien_team", "5") cvar_autojoin_class = register_cvar("furien_class", "5") cvar_aim_info = register_cvar("furien_enable_aiminfo", "1") MSGID_SayText = get_user_msgid("SayText") MSGID_StatusIcon = get_user_msgid("StatusIcon") MSGID_TextMsg = get_user_msgid("TextMsg") MSGID_SendAudio = get_user_msgid("SendAudio") MSGID_ShowMenu = get_user_msgid("ShowMenu") MSGID_VGUIMenu = get_user_msgid("VGUIMenu") MSGID_ScreenFade = get_user_msgid("ScreenFade") register_clcmd("say shop", "CmdShopMenu") register_clcmd("say /shop", "CmdShopMenu") register_clcmd("say_team shop", "CmdShopMenu") register_clcmd("say_team /shop", "CmdShopMenu") //register_clcmd("say weapons", "CmdWeaponsMenu") //register_clcmd("say /weapons", "CmdWeaponsMenu") register_clcmd("jointeam", "CMD_BlockJoinTeam") register_clcmd("jointeam 1", "CMD_BlockJoinTeam") register_clcmd("jointeam 2", "CMD_BlockJoinTeam") register_clcmd("jointeam 3", "CMD_BlockJoinTeam") register_clcmd("chooseteam", "CMD_BlockChooseTeam") register_clcmd("say /vip", "CmdShowMotd") register_clcmd("say /rs", "CmdResetScore") register_clcmd("say_team /rs", "CmdResetScore") register_clcmd("say /resetscore", "CmdResetScore") register_clcmd("say_team /resetscore", "CmdResetScore") RegisterHam(Ham_Spawn, "player", "Ham_Spawn_Post", 1) RegisterHam(Ham_Touch, "weaponbox", "HAM_Touch_Weapon") RegisterHam(Ham_Touch, "armoury_entity", "HAM_Touch_Weapon") RegisterHam(Ham_Touch, "weapon_shield", "HAM_Touch_Weapon") RegisterHam(Ham_TakeDamage, "player", "SuperKnife_TakeDamage") RegisterHam(Ham_Weapon_PrimaryAttack, "weapon_c4", "C4_PrimaryAttack"); register_forward(FM_PlayerPreThink, "Player_PreThink"); register_forward(FM_AddToFullPack, "FWD_AddToFullPack", 1); register_forward(FM_PlayerPreThink, "FWD_ParachutePreThink"); register_forward(FM_GetGameDescription, "FWD_GameDescription") register_event("CurWeapon", "EVENT_CurWeapon", "be", "1=1") register_event("DeathMsg", "EVENT_Death", "a"); register_event("SendAudio", "EVENT_SwitchTeam", "a", "1=0", "2=%!MRAD_ctwin"); register_event("HLTV", "EVENT_NewRound", "a", "1=0", "2=0"); register_event("TextMsg", "EVENT_FireINTheHole", "b", "2&#Game_radio", "4&#Fire_in_the_hole") register_event("TextMsg", "EVENT_FireINTheHole", "b", "3&#Game_radio", "5&#Fire_in_the_hole") register_message(MSGID_StatusIcon, "MSG_StatusIcon"); register_message(MSGID_TextMsg, "MSG_TextMessage"); register_message(MSGID_ShowMenu, "MSG_ShowMenu"); register_message(MSGID_VGUIMenu, "MSG_VGUIMenu"); register_message(MSGID_SendAudio, "MSG_SendAudio"); register_message(MSGID_Health, "MSG_Health") register_message(MSGID_ScreenFade, "MSG_ScreenFade") } public plugin_precache() { removebuyzone = register_cvar("furien_removebuyzone", "1") if(get_pcvar_num(removebuyzone)) { remove_entity_name("info_map_parameters"); remove_entity_name("func_buyzone"); new Entity = create_entity("info_map_parameters"); DispatchKeyValue(Entity, "buying", "3"); DispatchSpawn(Entity); } precache_model(SuperKnifeModel_V) } public client_connect(id) { client_cmd(id, "cl_forwardspeed 999.0") client_cmd(id, "cl_sidespeed 999.0") client_cmd(id, "cl_backspeed 999.0") } public client_putinserver(id) { client_cmd(id, "cl_forwardspeed 999.0") client_cmd(id, "cl_sidespeed 999.0") client_cmd(id, "cl_backspeed 999.0") PrimaryWeapon[id] = 0 SecondaryWeapon[id] = 0 } public Ham_Spawn_Post(id) { if(is_user_connected(id) && is_user_alive(id)) { strip_user_weapons(id) HavePrimaryWeapon[id] = false HaveSecondaryWeapon[id] = false switch(get_user_team(id)) { case TEAM_FURIEN: { fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_knife") fm_give_item(id, "weapon_flashbang") set_user_footsteps(id, 1) fm_set_user_health(id, get_pcvar_num(furienspawnhp)) } case TEAM_ANTIFURIEN: { fm_give_item(id, "weapon_flashbang") fm_give_item(id, "weapon_hegrenade") fm_give_item(id, "weapon_knife") set_user_footsteps(id, 0) fm_set_user_health(id, get_pcvar_num(antifurienspawnhp)) HaveSuperKnife[id] = false; Equipment(id) } } } } public EVENT_NewRound() { CanPlant = false; new Float:FloatTime = get_cvar_num("mp_freezetime") + (get_cvar_num("mp_roundtime") * 60) - 60.0 set_task(FloatTime, "TASK_CanPlant", TASKID_CANPLANT) remove_task(TASKID_C4COUNTDOWN) } public EVENT_FireINTheHole() return PLUGIN_HANDLED public HAM_Touch_Weapon(ent, id) { if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN && !(get_pdata_cbase(ent, 39, 4) > 0)) return HAM_SUPERCEDE return HAM_IGNORED } public SuperKnife_TakeDamage(Victim, Inflictor, Attacker, Float:Damage, DamageType) { if(is_user_connected(Attacker) && is_user_alive(Attacker) && is_user_connected(Victim)) { if(get_user_weapon(Attacker) == CSW_KNIFE) { if(HaveSuperKnife[Attacker]) SetHamParamFloat(4, Damage * get_pcvar_float(superknife_damage_multiplier)) } if(get_user_flags(Victim) & VIP_GOLD_LEVEL) { if(DamageType & DMG_HEGRENADE) return HAM_SUPERCEDE } } return HAM_IGNORED } /////////////////////////////////////////////////////////////////////////////////////////////// public C4_PrimaryAttack(Ent) { if(!CanPlant) return HAM_SUPERCEDE return HAM_IGNORED } public CmdResetScore(id) { if(get_user_frags(id) == 0 && get_user_deaths(id) == 0) ColorChat(id, "!gScorul tau este deja!t 0-0!g !") else { for(new i = 0; i < 2; i++) { cs_set_user_deaths(id, 0); set_user_frags(id, 0); } ColorChat(id, "!gTi-ai resetat scorul cu succes !") } } public CmdShopMenu(id) { if(!is_user_alive(id)) return PLUGIN_HANDLED switch(get_user_team(id)) { case TEAM_FURIEN: CmdFurienShop(id) case TEAM_ANTIFURIEN: CmdAntiFurienShop(id) } return PLUGIN_HANDLED } public CmdFurienShop(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_FURIEN) { Menu = menu_create("\Furien Shop", "CmdFurienHandler") new SuperKnife[256]; formatex(SuperKnife, sizeof(SuperKnife)-1, "Super knife - \12000$") menu_additem(Menu, SuperKnife, "1", 0) new Health[256]; formatex(Health, sizeof(Health)-1, "50 HP - \2500$") menu_additem(Menu, Health, "2", 0) new Armor[256]; formatex(Armor, sizeof(Armor)-1, "100 AP + Helmet - \2000$") menu_additem(Menu, Armor, "3", 0) new Grenade[256]; formatex(Grenade, sizeof(Grenade)-1, "He grenade - \4000$") menu_additem(Menu, Grenade, "4", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdAntiFurienShop(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { Menu = menu_create("\Anti-Furien Shop", "CmdAntiFurienHandler") new Defuse[256]; formatex(Defuse, sizeof(Defuse)-1, "Defuse kit - \500$") menu_additem(Menu, Defuse, "1", 0) new Health[256]; formatex(Health, sizeof(Health)-1, "50 HP - \2500$") menu_additem(Menu, Health, "2", 0) new Armor[256]; formatex(Armor, sizeof(Armor)-1, "100 AP + Helmet - \2000$") menu_additem(Menu, Armor, "3", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdFurienHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 1) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { if(HaveSuperKnife[id]) client_print(id, print_center, "Deja ai SuperKnife!") else { new Money = cs_get_user_money(id) - 12000 if(Money < 0) client_print(id, print_center, "Nu ai suficienti bani!") else { HaveSuperKnife[id] = true; EVENT_CurWeapon(id) cs_set_user_money(id, Money) } } } case 2: { if(get_user_health(id) >= 150) client_print(id, print_center, "Ai maximum de viata 150 HP!") else { new Money = cs_get_user_money(id) - 2500 if(Money < 0) client_print(id, print_center, "Nu ai suficienti bani!") else { if(get_user_health(id) + 50 > 150) fm_set_user_health(id, 150) else fm_set_user_health(id, get_user_health(id) + 50) cs_set_user_money(id, Money) } } } case 3: { if(get_user_armor(id) >= 200) client_print(id, print_center, "Deja ai 200 AP!") else { new Money = cs_get_user_money(id) - 2000 if(Money < 0) client_print(id, print_center, "Nu ai suficienti bani!") else { if(get_user_armor(id) + 50 > 200) fm_set_user_armor(id, 200) else fm_set_user_armor(id, get_user_armor(id) + 100) cs_set_user_money(id, Money) } } } case 4: { if(user_has_weapon(id, CSW_HEGRENADE)) client_print(id, print_center, "Deja ai un HE GRENADE!") else { new Money = cs_get_user_money(id) - 4000 if(Money < 0) client_print(id, print_center, "Nu ai suficienti bani!") else { fm_give_item(id, "weapon_hegrenade") cs_set_user_money(id, Money) } } } } menu_destroy(menu) return PLUGIN_HANDLED } public CmdAntiFurienHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { if(cs_get_user_defuse(id)) client_print(id, print_center, "Deja ai Defuse KIT!") else { new Money = cs_get_user_money(id) - 500 if(Money < 0) client_print(id, print_center, "Nu ai suficienti bani!") else { cs_set_user_defuse(id, 1) cs_set_user_money(id, Money) } } } case 2: { if(get_user_health(id) >= 200) client_print(id, print_center, "Deja ai 200 HP!") else { new Money = cs_get_user_money(id) - 2500 if(Money < 0) client_print(id, print_center, "Nu ai suficienti bani!") else { if(get_user_health(id) + 50 > 200) fm_set_user_health(id, 200) else fm_set_user_health(id, get_user_health(id) + 50) cs_set_user_money(id, Money) } } } case 3: { if(get_user_armor(id) >= 200) client_print(id, print_center, "Deja ai 200 AP!") else { new Money = cs_get_user_money(id) - 2000 if(Money < 0) client_print(id, print_center, "Nu ai suficienti bani!") else { if(get_user_armor(id) + 50 > 200) fm_set_user_armor(id, 200) else fm_set_user_armor(id, get_user_armor(id) + 50) cs_set_user_money(id, Money) } } } case 4: { if(user_has_weapon(id, CSW_HEGRENADE)) client_print(id, print_center, "Deja ai un HE GRENADE!") else { new Money = cs_get_user_money(id) - 4000 if(Money < 0) client_print(id, print_center, "Nu ai suficienti bani!") else { fm_give_item(id, "weapon_hegrenade") cs_set_user_money(id, Money) } } } } menu_destroy(menu) return PLUGIN_HANDLED } //=========================================================================// //=======================[Weapons Settings]===============================// //=======================================================================// public Equipment(id) { if(is_user_alive(id) && get_user_team(id) == 2) { Menu = menu_create("\Weapons Menu", "EquipmentCmd"); menu_additem(Menu, "\Selectare arme noi", "1", 0); if(PrimaryWeapon[id] && SecondaryWeapon[id]) menu_additem(Menu, "\Setari anterioare", "2", 0); else menu_additem(Menu, "\Setari anterioare", "2", 0); menu_setprop(Menu, MPROP_EXIT, MEXIT_NEVER) menu_display(id, Menu, 0); } } public EquipmentCmd(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { if(!HavePrimaryWeapon[id]) Primary(id) else if(!HaveSecondaryWeapon[id]) Secondary(id) } case 2: { if(PrimaryWeapon[id] && SecondaryWeapon[id]) GiveLastWeapons(id) else Equipment(id) } default: return PLUGIN_HANDLED; } menu_destroy(menu); return PLUGIN_HANDLED; } public Primary(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { Menu = menu_create("\Arme Anti-Furien^n\Arme Primare:", "CmdWeaponsHandler") menu_additem(Menu, "MP5NAVY", "1", 0) menu_additem(Menu, "M4A1", "2", 0) menu_additem(Menu, "AK47", "3", 0) menu_additem(Menu, "Aug", "4", 0) menu_additem(Menu, "Famas", "5", 0) menu_additem(Menu, "M3", "6", 0) menu_additem(Menu, "XM1014", "7", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdWeaponsHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { fm_give_item(id, "weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 254) PrimaryWeapon[id] = MP5_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 2: { fm_give_item(id, "weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 254) PrimaryWeapon[id] = M4A1_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 3: { fm_give_item(id, "weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 254) PrimaryWeapon[id] = AK47_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 4: { fm_give_item(id, "weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 254) PrimaryWeapon[id] = AUG_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 5: { fm_give_item(id, "weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 254) PrimaryWeapon[id] = FAMAS_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 6: { fm_give_item(id, "weapon_m3") cs_set_user_bpammo(id, CSW_M3, 254) PrimaryWeapon[id] = M3_KEY HavePrimaryWeapon[id] = true; Secondary(id) } case 7: { fm_give_item(id, "weapon_xm1014") cs_set_user_bpammo(id, CSW_XM1014, 254) PrimaryWeapon[id] = XM1014_KEY HavePrimaryWeapon[id] = true; Secondary(id) } } menu_destroy(menu) return PLUGIN_HANDLED } public Secondary(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { Menu = menu_create("\Arme Anti-Furien^n\Arme Secundare:", "CmdSecondaryHandler") menu_additem(Menu, "Deagle", "1", 0) menu_additem(Menu, "USP", "2", 0) menu_additem(Menu, "Elite", "3", 0) menu_additem(Menu, "Five Seven", "4", 0) menu_setprop(Menu, MPROP_EXIT, MEXIT_ALL); menu_display(id, Menu, 0); } } public CmdSecondaryHandler(id, menu, item) { if(item == MENU_EXIT || !is_user_alive(id) || get_user_team(id) != 2) { menu_destroy(menu); return PLUGIN_HANDLED; } new Data[6], Name[64]; new Access, CallBack; menu_item_getinfo(menu, item, Access, Data,5, Name, 63, CallBack); new Key = str_to_num(Data); switch(Key) { case 1: { fm_give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 256) SecondaryWeapon[id] = DEAGLE_KEY HaveSecondaryWeapon[id] = true; } case 2: { fm_give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 256) SecondaryWeapon[id] = USP_KEY HaveSecondaryWeapon[id] = true; } case 3: { fm_give_item(id, "weapon_elite") cs_set_user_bpammo(id, CSW_ELITE, 256) SecondaryWeapon[id] = ELITE_KEY HaveSecondaryWeapon[id] = true; } case 4: { fm_give_item(id, "weapon_fiveseven") cs_set_user_bpammo(id, CSW_FIVESEVEN, 256) SecondaryWeapon[id] = FIVESEVEN_KEY HaveSecondaryWeapon[id] = true; } } menu_destroy(menu) return PLUGIN_HANDLED } public GiveLastWeapons(id) { if(!HavePrimaryWeapon[id]) { switch(PrimaryWeapon[id]) { case M4A1_KEY: { fm_give_item(id, "weapon_m4a1") cs_set_user_bpammo(id, CSW_M4A1, 256) HavePrimaryWeapon[id] = true; } case AK47_KEY: { fm_give_item(id, "weapon_ak47") cs_set_user_bpammo(id, CSW_AK47, 256) HavePrimaryWeapon[id] = true; } case M3_KEY: { fm_give_item(id, "weapon_m3") cs_set_user_bpammo(id, CSW_M3, 256) HavePrimaryWeapon[id] = true; } case AUG_KEY: { fm_give_item(id, "weapon_aug") cs_set_user_bpammo(id, CSW_AUG, 256) HavePrimaryWeapon[id] = true; } case FAMAS_KEY: { fm_give_item(id, "weapon_famas") cs_set_user_bpammo(id, CSW_FAMAS, 256) HavePrimaryWeapon[id] = true; } case MP5_KEY: { fm_give_item(id, "weapon_mp5navy") cs_set_user_bpammo(id, CSW_MP5NAVY, 256) HavePrimaryWeapon[id] = true; } case XM1014_KEY: { fm_give_item(id, "weapon_xm1014") cs_set_user_bpammo(id, CSW_XM1014, 256) HavePrimaryWeapon[id] = true; } } } if(!HaveSecondaryWeapon[id]) { switch(SecondaryWeapon[id]) { case USP_KEY: { fm_give_item(id, "weapon_usp") cs_set_user_bpammo(id, CSW_USP, 256) HaveSecondaryWeapon[id] = true; } case DEAGLE_KEY: { fm_give_item(id, "weapon_deagle") cs_set_user_bpammo(id, CSW_DEAGLE, 256) HaveSecondaryWeapon[id] = true; } case ELITE_KEY: { fm_give_item(id, "weapon_elite") cs_set_user_bpammo(id, CSW_ELITE, 256) HaveSecondaryWeapon[id] = true; } case FIVESEVEN_KEY: { fm_give_item(id, "weapon_fiveseven") cs_set_user_bpammo(id, CSW_FIVESEVEN, 256) HaveSecondaryWeapon[id] = true; } } } } public CMD_BlockJoinTeam(id) { console_print(id, "*** Nu poti schimba echipa! ***") return 1; } public CMD_BlockChooseTeam(id) { console_print(id, "*** Nu poti schimba echipa! ***") return 1; } public CmdShowMotd(id) show_motd(id, "addons/amxmodx/configs/beneficii.html") ///////////////////////////////////////////////////////////////////////// public EVENT_CurWeapon(id) { if(is_user_connected(id)) { if(get_user_weapon(id) == CSW_KNIFE) { if(HaveSuperKnife[id]) set_pev(id, pev_viewmodel2, SuperKnifeModel_V) } new PlayerHealth; PlayerHealth = get_user_health(id) if(PlayerHealth == 256) fm_set_user_health(id, 255) } } public EVENT_Death() { static Attacker, Victim; Attacker = read_data(1) Victim = read_data(2) HaveSuperKnife[Victim] = false; if(Victim == Attacker) return 1; if(is_user_connected(Attacker)) { if(get_user_flags(Attacker) & VIP_GOLD_LEVEL) { cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 6000) fm_set_user_health(Attacker, get_user_health(Attacker) + 60) fm_set_user_armor(Attacker, get_user_armor(Attacker) + 60) } else if(get_user_flags(Attacker) & VIP_SILVER_LEVEL) { cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000) fm_set_user_health(Attacker, get_user_health(Attacker) + 30) fm_set_user_armor(Attacker, get_user_armor(Attacker) + 30) } else if(get_user_flags(Attacker) & FOUNDER_LEVEL) { cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 7000) fm_set_user_health(Attacker, get_user_health(Attacker) + 70) fm_set_user_armor(Attacker, get_user_armor(Attacker) + 70) } else { if(get_user_team(Victim) == 2) cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 1200) else if(get_user_team(Victim) == 1) cs_set_user_money(Attacker, cs_get_user_money(Attacker) + 3000) } } return 1; } public MSG_StatusIcon(msg_id, msg_dest, id) { static Attrib Attrib = get_msg_arg_int(2) if(Attrib == (1<<1)) set_msg_arg_int(2, ARG_BYTE, 0) new Icon[8]; get_msg_arg_string(2, Icon, 7); if(get_pcvar_num(removebuyzone)) { static const BuyZone[] = "buyzone"; if(equal(Icon, BuyZone)) { set_pdata_int(id, OFFSET_BZ, get_pdata_int(id, OFFSET_BZ, 5) & ~(1 << 0), 5); return PLUGIN_HANDLED; } } return PLUGIN_CONTINUE; } public MSG_TextMessage() { static TextMsg[22]; get_msg_arg_string(2, TextMsg, charsmax(TextMsg)) if(equal(TextMsg, "#Terrorists_Win")) { client_print(0, print_center, "Furienii au castigat runda!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#CTs_Win")) { client_print(0, print_center, "Anti-Furienii au castigat runda!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Bomb_Defused")) { client_print(0, print_center, "Anti-Furienii au castigat runda!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Target_Bombed")) { client_print(0, print_center, "Furienii au castigat runda!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Target_Saved")) { client_print(0, print_center, "Anti-Furienii au castigat runda!") return PLUGIN_HANDLED; } else if(equal(TextMsg, "#Fire_in_the_hole")) return PLUGIN_HANDLED else if(equal(TextMsg, "#C4_Plant_At_Bomb_Spot")) { if(!CanPlant) return PLUGIN_HANDLED } return PLUGIN_CONTINUE; } public MSG_ShowMenu(msgid, dest, id) { if(!Should_AutoJoin(id)) return PLUGIN_CONTINUE static team_select[] = "#Team_Select" static menu_text_code[sizeof team_select] get_msg_arg_string(4, menu_text_code, sizeof menu_text_code - 1) if(!equal(menu_text_code, team_select)) return PLUGIN_CONTINUE JoinTeam_Task(id, msgid) return PLUGIN_HANDLED } public MSG_VGUIMenu(msgid, dest, id) { if(get_msg_arg_int(1) != 2 || !Should_AutoJoin(id)) return PLUGIN_CONTINUE JoinTeam_Task(id, msgid) return PLUGIN_HANDLED } public MSG_SendAudio() { static Sound[17] get_msg_arg_string(2, Sound, sizeof Sound - 1) if(equal(Sound, "terwin") || equal(Sound, "ctwin") || equal(Sound, "rounddraw") || equal(Sound, "bombpl") || equal(Sound, "bombdef")) return PLUGIN_HANDLED; return PLUGIN_CONTINUE; } public MSG_Health(msgid, dest, id) { static Health; Health = get_msg_arg_int(1) if(Health > 255) set_msg_arg_int(1, ARG_BYTE, 255); else if(Health == 256) set_msg_arg_int(1, ARG_BYTE, get_user_health(id) + 10) } public MSG_ScreenFade(msgid, dest, id) { if(is_user_connected(id)) { if(get_user_flags(id) & VIP_GOLD_LEVEL) { static data[4] data[0] = get_msg_arg_int(4) data[1] = get_msg_arg_int(5) data[2] = get_msg_arg_int(6) data[3] = get_msg_arg_int(7) if(data[0] == 255 && data[1] == 255 && data[2] == 255 && data[3] > 199) return PLUGIN_HANDLED } } return PLUGIN_CONTINUE } bool:Should_AutoJoin(id) { return(get_pcvar_num(cvar_autojoin_team) && !get_user_team(id) && !task_exists(id)) } JoinTeam_Task(id, menu_msgid) { static param_menu_msgid[2] param_menu_msgid[0] = menu_msgid set_task(0.1, "Force_JoinTeam", id, param_menu_msgid, sizeof param_menu_msgid) } public Force_JoinTeam(menu_msgid[], id) { if(get_user_team(id)) return static team[2], class[2] get_pcvar_string(cvar_autojoin_team, team, sizeof team - 1) get_pcvar_string(cvar_autojoin_class, class, sizeof class - 1) Force_Team_Join(id, menu_msgid[0], team, class) } stock Force_Team_Join(id, menu_msgid, team[] = "5", class[] = "0") { static jointeam[] = "jointeam" if(class[0] == '0') { engclient_cmd(id, jointeam, team) return } static msg_block, joinclass[] = "joinclass" msg_block = get_msg_block(menu_msgid) set_msg_block(menu_msgid, BLOCK_SET) engclient_cmd(id, jointeam, team) engclient_cmd(id, joinclass, class) set_msg_block(menu_msgid, msg_block) } public bomb_planted(planter) { C4_CountDownDelay = get_cvar_num("mp_c4timer") - 1 TASK_C4_CountDown(); set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0) show_hudmessage(0, "Furienii au plantat bomba!") } public EVENT_SwitchTeam() { new Players[32], PlayersNum, id; get_players(Players, PlayersNum) if(PlayersNum) { for(new i; i < PlayersNum; i++) { id = Players[i] BeginDelay(id) } } } public BeginDelay(id) { if(is_user_connected(id)) { switch(id) { case 1..7: set_task(0.1, "BeginTeamSwap", id) case 8..15: set_task(0.2, "BeginTeamSwap", id) case 16..23: set_task(0.3, "BeginTeamSwap", id) case 24..32: set_task(0.4, "BeginTeamSwap", id) } } } public BeginTeamSwap(id) { if(is_user_connected(id)) { switch(get_user_team(id)) { case TEAM_FURIEN: cs_set_user_team(id, CS_TEAM_CT) case TEAM_ANTIFURIEN: cs_set_user_team(id, CS_TEAM_T) } } } /////////////////////////////////////////////////////////////////////////////////////////////// public Player_PreThink(id) { if(is_user_connected(id)) { if(get_user_team(id) == TEAM_FURIEN) { if(pev(id, pev_gravity) > FURIEN_GRAVITY && pev(id, pev_gravity) > 0.1) set_pev(id, pev_gravity, FURIEN_GRAVITY) if(pev(id, pev_maxspeed) < FURIEN_SPEED && pev(id, pev_maxspeed) > 1.0) { set_pev(id, pev_maxspeed, FURIEN_SPEED) set_user_footsteps(id, 1) } } if(get_pcvar_num(cvar_aim_info)) { new Target, Body; get_user_aiming(id, Target, Body); if(is_user_alive(id) && is_user_connected(Target) && is_user_alive(Target)) { new TargetTeam, PlayerTeam, TargetName[32], Message[128], TargetHealth, TargetArmor, RED, GREEN, BLUE; TargetTeam = get_user_team(Target) PlayerTeam = get_user_team(id) get_user_name(Target, TargetName, 31) TargetHealth = get_user_health(Target) TargetArmor = get_user_armor(Target) if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_ANTIFURIEN) { formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) RED = 20 GREEN = 200 BLUE = 50 } else if(PlayerTeam == TEAM_FURIEN && TargetTeam == TEAM_FURIEN) { formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) RED = 200 GREEN = 20 BLUE = 20 } else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_ANTIFURIEN) { formatex(Message, sizeof(Message)-1, "%s^nHP: %i | AP: %i", TargetName, TargetHealth, TargetArmor) RED = 200 GREEN = 20 BLUE = 20 } else if(PlayerTeam == TEAM_ANTIFURIEN && TargetTeam == TEAM_FURIEN) return set_hudmessage(RED, GREEN, BLUE, -1.0, -1.0, 0, 0.0, 0.1, 0.0, 0.0, -1); show_hudmessage(id, "%s", Message) } } } } public FWD_AddToFullPack(es, e, ent, host, host_flags, player, p_set) { if(is_user_connected(ent) && is_user_connected(host) && is_user_alive(ent)) { if(is_user_alive(host) && get_user_team(ent) == 1 && get_user_team(host) == 1 || !is_user_alive(host) && get_user_team(ent) == 1 && pev(host, pev_iuser2) == ent || get_user_team(ent) == 1 && pev(ent, pev_maxspeed) <= 1.0) { set_es(es, ES_RenderFx, kRenderFxNone); set_es(es, ES_RenderMode, kRenderTransTexture); set_es(es, ES_RenderAmt, 255); } else if(get_user_team(ent) == 1) { set_es(es, ES_RenderFx, kRenderFxNone); set_es(es, ES_RenderMode, kRenderTransTexture); static Float:Origin[3] pev(ent, pev_origin, Origin) if(get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && fm_get_speed(ent) <= 5 || get_user_weapon(ent) == CSW_KNIFE && !MakeVisible[ent] && Origin[0] == Wallorigin[ent][0] && Origin[1] == Wallorigin[ent][1] && Origin[2] == Wallorigin[ent][2]) set_es(es, ES_RenderAmt, 0); else set_es(es, ES_RenderAmt, 255); } } } public FWD_ParachutePreThink(id) { if(is_user_alive(id) && get_user_team(id) == TEAM_ANTIFURIEN) { new Float:FallSpeed = -50.0; new Float:Frame; new Button = pev(id, pev_button); new OldButton = pev(id, pev_oldbuttons); new Flags = pev(id, pev_flags); if(ParaENT[id] > 0 &&(Flags & FL_ONGROUND)) { if(pev(ParaENT[id],pev_sequence) != 2) { set_pev(ParaENT[id], pev_sequence, 2); set_pev(ParaENT[id], pev_gaitsequence, 1); set_pev(ParaENT[id], pev_frame, 0.0); set_pev(ParaENT[id], pev_fuser1, 0.0); set_pev(ParaENT[id], pev_animtime, 0.0); return; } pev(ParaENT[id],pev_fuser1, Frame); Frame += 2.0; set_pev(ParaENT[id],pev_fuser1,Frame); set_pev(ParaENT[id],pev_frame,Frame); if(Frame > 254.0) { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } else { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } return; } if(Button & IN_USE) { new Float:Velocity[3]; pev(id, pev_velocity, Velocity); if(Velocity[2] < 0.0) { if(ParaENT[id] <= 0) { ParaENT[id] = engfunc(EngFunc_CreateNamedEntity, engfunc(EngFunc_AllocString, "info_target")); if(ParaENT[id] > 0) { set_pev(ParaENT[id],pev_classname, PARACHUTE_CLASS); set_pev(ParaENT[id], pev_aiment, id); set_pev(ParaENT[id], pev_owner, id); set_pev(ParaENT[id], pev_movetype, MOVETYPE_FLY); set_pev(ParaENT[id], pev_sequence, 0); set_pev(ParaENT[id], pev_gaitsequence, 1); set_pev(ParaENT[id], pev_frame, 0.0); set_pev(ParaENT[id], pev_fuser1, 0.0); } } if(ParaENT[id] > 0) { set_pev(id, pev_sequence, 3); set_pev(id, pev_gaitsequence, 1); set_pev(id, pev_frame, 1.0); set_pev(id, pev_framerate, 1.0); Velocity[2] = (Velocity[2] + 40.0 < FallSpeed) ? Velocity[2] + 40.0 : FallSpeed; set_pev(id, pev_velocity, Velocity); if(pev(ParaENT[id],pev_sequence) == 0) { pev(ParaENT[id],pev_fuser1, Frame); Frame += 1.0; set_pev(ParaENT[id],pev_fuser1,Frame); set_pev(ParaENT[id],pev_frame,Frame); if(Frame > 100.0) { set_pev(ParaENT[id], pev_animtime, 0.0); set_pev(ParaENT[id], pev_framerate, 0.4); set_pev(ParaENT[id], pev_sequence, 1); set_pev(ParaENT[id], pev_gaitsequence, 1); set_pev(ParaENT[id], pev_frame, 0.0); set_pev(ParaENT[id], pev_fuser1, 0.0); } } } } else if(ParaENT[id] > 0) { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } } else if((OldButton & IN_USE) && ParaENT[id] > 0) { engfunc(EngFunc_RemoveEntity, ParaENT[id]); ParaENT[id] = 0; } } } public FWD_GameDescription() { static GameName[32] get_pcvar_string(cvar_gamedescription, GameName, 31) forward_return(FMV_STRING, GameName) return FMRES_SUPERCEDE } public TASK_CanPlant() { CanPlant = true; set_hudmessage(random(255), random(255), random(255), -1.0, -1.0, 1, 3.1, 3.0) show_hudmessage(0, "Furienii pot planta bomba!") } public TASK_C4_CountDown() { new Red, Green, Blue if(C4_CountDownDelay > 10) Red = 0, Green = 255, Blue = 0; else if(C4_CountDownDelay > 5) Red = 255, Green = 200, Blue = 0; else if(C4_CountDownDelay <= 5) Red = 255, Green = 0, Blue = 0; if(C4_CountDownDelay) { new Message[256]; formatex(Message,sizeof(Message)-1,"----------^n| C4: %d |^n----------", C4_CountDownDelay); set_hudmessage(Red, Green, Blue, -1.0, 0.78, 0, 6.0, 1.0) show_hudmessage(0, "%s", Message) set_task(1.0, "TASK_C4_CountDown", TASKID_C4COUNTDOWN); C4_CountDownDelay--; } else if(!C4_CountDownDelay) C4_CountDownDelay = 0; } stock ColorChat(const id, const input[], any:...) { new count = 1, players[32]; static msg[191]; vformat(msg, 190, input, 3); replace_all(msg, 190, "!g", "^4"); replace_all(msg, 190, "!y", "^1"); replace_all(msg, 190, "!t", "^3"); if(id) players[0] = id; else get_players(players, count, "ch"); { for(new i = 0; i < count; i++) { if(is_user_connected(players[i])) { message_begin(MSG_ONE_UNRELIABLE, MSGID_SayText, _, players[i]); write_byte(players[i]); write_string(msg); message_end(); } } } }     Ceea ce vreau sa spun este ca furienii au tot aceeasi viteza ca si CT.
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